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SPIDER MECH PROTOTYPE
The original aim of this prototype was to offer a completely unique third person shooter experience, one that gives the player complete movement freedom.
A strong emphasis was put on improving player experience by giving an easy to use control scheme and implementing quality of life changes in the camera system so combat would flow smoothly while still giving the players full control over the mech.
In regards to the art of the game, the main goal was to use a combination of the visual works of both Ghost in the Shell and Tsutomu Nihei's Blame! manga.







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