
OPERATION CLASSIFIED
City assault




This level feature a replica of the baneblade tank from warhammer 40k as its main setpiece, it features a ton of urban combat and close quarters battle. The player guidance needs a lot of work, but i'm happy with the end result.


The push


Inspired by D-Day type levels, this map has the player advance through a set of trenches bunkers and machine gun nests and clearing them out with the aid of allied AI, here's a gameplay video:
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Train artillery boarding




Out of all levels i made this one is a lot more linear, it features the player infiltrating and eliminating an artillery train that is on the move, it focuses on close quarters combat with lots of cover and flanking routes for both the players and the enemy AI.


Village assault




A level that features heavy AI vs AI combat, the level gives the player the role of smashing enemy defences and clearing out houses with AI assistance, it features medium and close range engagements.


Base assault (Part 1)


This level was split into two sections, the first section features a very janky tank i created with hammer logic. It has the player provide fire support for the assaulting allied AI.
Base assault (Part 2)




The second part of the map features more heavy urban combat and a more open way of progressing through the level, to advance the player must find 2 explosive chaches to blow their way through the base, these caches are spread through the level and can be obtained in any order.

