
PROJECT GF
Initial chase
The objective of Project GF was to lure in people and have them think it was a really crappy mod, this bombastic setpiece was supposed to shatter those expectations and give the players a sense that they were going to play a mod with at least more effort put into it.
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The opening level has the player being chased in an APC by a helicopter, eventually the player crashes and we proceed to the next level.
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The setpiece goes from 0:00 to 2:21 on the video.
HQ



After crashing, the player is kidnapped and sent to the HQ, the HQ is just a showcase for different setpieces and jokes and is used as a vehicle to arrive at the next level.
(Starts at 2:30)

Streetwar


Streetwar is the longest level in the mod, it's a linear combat section with clear player guidance and combat encounters. During its creation, several hl2 elements were remixed into the map to make it more varied.
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It also features a tank miniboss, so that's fun.
(Starts at 6:48)


Bar


The bar is one of the most playtested combat sections of the game and the one that is, in my opinion, the most fun. It features several enemies attacking from diferent areas and an arena style central zone that makes the combat very movement heavy.
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(The humour is dumb and i would change it nowadays)
(Starts at 18:12)
Enemy HQ


This map was the culmination point of all of my previous tests with E.Y.E Divine Cybermancy's texture and model set, the Enemy HQ is a combination of very cyberpunk and industrial aesthetics.
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In regards to the level itself, it's fairly linear with a small setpiece with a dropship, the rest of the level is ok.
(Starts at 21:05)





